
Slay the Spire 2 Studio Explains Its 'Garbage' Placeholder Art Over AI
Mega Crit co-founder Casey Yano told GameSpot the deliberately rough sketches signal the game's early state and preserve authorial intent, avoiding generative AI.

Brian Otieno
East Africa Editor · Nairobi
As game studios worldwide face mounting scrutiny over how they use generative AI in development, the makers of the popular deck-builder Slay the Spire 2 have offered a contrasting approach: intentionally crude placeholder art drawn by hand rather than AI-generated stand-ins.
A Deliberate Design Choice
When Slay the Spire 2 arrived in Early Access earlier in 2026, players encountered roughly scrawled sketches filling in for finished artwork. According to TechPowerUp, Mega Crit co-founder Casey Yano detailed the reasoning behind that decision in an interview with GameSpot.
Yano said the studio wanted the visuals to clearly communicate that the game remains unfinished. As reported by GameSpot via TechPowerUp, Yano stated that if the studio used art that looked nearly complete, players would assume it represented the final product. He added that the placeholder art "has to look like shit," and that it is "important that it looks like shit," framing the crudeness as a feature rather than a shortcoming.
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